AI drift trainer for Assetto Corsa
Drivts teaches you to drift. 15 levels, and a coach that checks your numbers.
A small program on your PC watches how you steer, when you lift and how sideways you are. After the drift you hear one line with your numbers, every few minutes you get a task, and the coach measures whether you nailed it. Hit the goals ten sessions in a row and the next level opens.
- drifts
- 28
- coach lines
- 22
- spins
- 9
Top view of the skidpad from the real position data of a session on 10 October. The driven line is drawn as a tyre mark, the coach said something at 22 points, 9 spins are marked with a cross.
Rear came out clean in 2nd, that works. Right after that you lifted completely. Stay on it and countersteer right away.
Rear came both times, good. On the second one you countersteered only after 0.7 s and spun. Countersteer the moment it comes.
Rear came, but you lifted completely right as it broke loose. Stay flat when it comes and countersteer right away.
The rear barely came, you stayed off the throttle too long after the lift. Lift briefly, then flat out, and it comes properly.
Rear came clean, throttle stayed on and you countersteered after 0.3 s. Initiate exactly like that, it gets you to ten drifts.
Stayed flat this time, the task worked. The rear came quickly, good countersteer. Keep pressing it down just like that.
Two switches without dropping it, good chain. Task half done: after the lift you went flat, but at the end clutch instead of throttle.
Task half done: the rear came every time, but on the last one you came off again after the lift. Go flat right after.
In the second drift the throttle stayed on, that's why the rear came clean. Just like that: flat out and countersteer right away.
Never fully off the throttle this time and quick on the countersteer, that's why it came clean and held long. Initiate the same way again, keep the throttle on.
Rear came, but at 67 km/h you were too fast and it nearly went all the way round. Go in at about 40 km/h in 2nd, then it stays controllable.
Too slow into the circle there, the rear barely came. Go in at about 40 km/h, lift briefly, then flat out.
43 km/h in 2nd this time, spot on, the rear came straight away. Task is going well, go in the same way on the third.
Task done: all three in 2nd at around 40 km/h and then flat out, the rear came every time. Initiate exactly like that.
Task done, three times in 2nd and the rear came every time. But the speed crept up to 49 km/h, go in closer to 40.
Rear came clean, no spin after three in a row. Quick countersteer. Initiate like just now, flat out when it comes.
At 55 km/h you came in too fast, that's why the rear swung so far. Approach at about 40 km/h, then it stays manageable.
Rear came clean, but another spin. Right after initiating you came off the throttle. Stay on it and countersteer right away.
No spin this time, but 3rd gear at 82 km/h was too fast. Go in in 2nd at about 40 km/h and countersteer as soon as the rear comes.
Rear came clean in 2nd, you have the goal easily. Then you lifted and turned the wheel back, that's why it spun. Hold the countersteer longer.
Rear came, but at 88 km/h way too fast. Go into the circle at about 40 km/h, turn in, lift briefly and go flat.
First switch done, but on the left the countersteer came only after 0.6 s and you spun. Switch the wheel right away.
Rear came, but at 88 km/h, way too fast.AIGo into the circle at about 40 km/h, turn in, lift briefly and floor it.
Six minutes on the skidpad. The coach kept count.
- 12.5slongest drift
- 9spins
- 22lines
The thick line on this page is the real drift angle from this very session.
Rear came clean in 2nd, you've got the goal easily. Then you lifted and turned the wheel back, that's why it spun. Hold the countersteer longer.AI
Too fast is easy to see from above.
Drift 16 came in at 67 km/h. The rear swung almost all the way round, and the coach called it. Then it set a task and measured the next three approaches.
AITask: Take the next three at about 40 km/h in 2nd, then full throttle.
"Task done, three times in 2nd and the rear came every time. But the speed crept up to 49 km/h, go in closer to 40."
All three still ended in a spin. The speed was right now. Countersteering was the next job.
After five minutes, you get the debrief.
What worked, what's still bugging you and two things for next time. Here it is, from the same evening.
AIGoal clearly met, the rear came 27 times, almost always from 2nd gear. That puts you at 9 of 10 sessions in a row, the next one with all goals and level 1 is done. What still bugs you are the spins: 9 of them, the rear often swings too far round.
Compared to last time you are faster in the drift and had a clearly longer drift at 12.5 s. One spin fewer than last time, but still a lot. A bit more restless, you pump the throttle a little more and the angle jumps more.
- Repeat the initiation exactlyDo it like today: 2nd gear, turn in, lift briefly, then flat out. If the rear comes ten times or more again, you have the level.
- Countersteer right awaySame topic as last time, the spins show it is not there yet: as soon as the rear comes, turn the wheel into the slide right away. You can tell because the car no longer comes all the way round but gets pulled straight.
AICoach debrief, translated
Ten in a row, then up.
15 levels, from your first initiation to a competition run. Each one has a clear goal. Hit it ten sessions in a row and the next level opens. Already drifting? Take the free placement test and start further up.
Basics
- 01InitiateTrigger ten drifts, over 15° at more than 25 km/h
- 02CatchFive drifts of 1.5 s on one side
- 03HoldFive drifts of 3 s on one side
- 04CleanA whole session without a spin
Transitions
- 05SwitchA switch without dropping it, five times in a session
- 06LinkFive switches in a row without dropping it
- 07SpeedDrift 20 percent faster than in level 6
- 08Steady throttleThrottle without pumping, under 4 lifts per minute
- 09HandbrakeTrigger ten drifts, no spins
Lines
- 10Track70 percent of the track sideways in every run
- 11Line and zonesTwo thirds of the zones and clips, in two of three runs
- 12ConsistencyTwo thirds of the zones and clips in all three runs
Together
- 13Tandem followFollow close, in two of three runs
- 14Tandem leadLead predictably, in two of three runs
- 15Competition runThe battle in the third run
At the wheel in five minutes.
- 01
Install the program.
It runs next to Assetto Corsa and the free Custom Shaders Patch. Linux for now, tested on Bazzite. Windows is coming.
- 02
Pair your PC.
The program shows you eight characters, you type them into the portal. One account covers up to three PCs.
- 03
Drive.
Any wheel works. Keep your speakers or headset on, the coach talks to you.
What leaves your PC.
Your driving data is stored and analysed with Hetzner in Finland and Germany. The AI behind the coach, Anthropic in the USA, only gets anonymous numbers about your drift. You can take everything with you as CSV or ZIP and delete any session on its own.
What exactly is sent
What is sent
- To the portal: sessions with track, car and times, laps and traces (speed, throttle, brake, clutch, handbrake, steering, gear, RPM, angle, position and heading on track)
- In tandem, the other car's position, heading and speed, without a name
- Drifts, spins, tasks, the placement test and everything the coach said and noted about your habits
- Your PC's name, operating system and program version
- To Anthropic (USA), for the coach lines, from our server and anonymous: key numbers of your drifts, a short trace of throttle, brake, clutch, steering and angle, your level and the coach notes
What is not sent
- Raw telemetry from the game (kept on your PC for 7 days)
- Chat and the names of other drivers
- Microphone, camera and your files
- To Anthropic: your name, email, account, IP address, track and car
You get in with an invite.
You can't buy Drivts yet. Create an account in the portal: we activate every account ourselves.
Before you install.
- How do I learn to drift in Assetto Corsa?
- Start small. Skidpad, a drift car like the E30, 2nd gear. The free placement test decides where you start, then you work your way up one level at a time. You can drop back to an earlier level whenever you like.
- Do I need an expensive wheel?
- No. If it works in Assetto Corsa, it works here, from a Logitech G29 to direct drive.
- What does Drivts cost?
- Nothing right now. While Drivts is in early access, you get in by invitation only.
- Does it run on Windows?
- Not yet. Right now it runs on Linux, tested on Bazzite. We're working on Windows.
- Does it work offline?
- It still records. The coach needs a connection though, so its lines show up once you're back online.
- Is this made by the people behind Assetto Corsa?
- No. Drivts is an independent product by Kaltstart Racing.